It's been a long time since I published anything and I suddenly felt like sharing what I did on my graduation film last year.
I had the opportunity to go through many departments, as a lead or as an artist, it was the kind of experience you don't forget.
It's hard to sum up a year of work, so here's a selection from the tasks I did, maybe it will give you some ideas, you never know.
The script was originally written by me, and then reworked when my group was formed.
There were eight of us to make this short film. There were ups and downs, advances and delays, a tight schedule that was kept despite some nasty surprises, and a few sleepless nights in the end.
Overall, it was a unique experience from a human point of view.
I was primarily in charge of the pipeline and production, and the creation of tools. That's what I do now. I discovered I wanted to do this job during the year.
My second speciality was rigging. I did a body rig, two human facials, an octopus plus a bunch of fish, moray eel, shark and crab. Not everything was used but it was fun to do :)
A bit of RBD, we wanted to recreate a metal effect in a simple way.
In addition to the rig, I added a Vellum setup. It was only used in cases where the octopus head was visible.
A vellum setup for the suits. Finally, I simply used blendshapes to simplify the workflow as much as possible.
Our props and items were all rigged for easy dressing. This tank is a bit too much rigged :)
Among the rigs we didn't have time to use, there is this shark.
Some R&D on sediment clouds
The biggest problem with our film was the motion blur on the grooming. After weeks of research, we decided on the 2D motion blur solution. It was even prettier at times.
Finally, some compositing. This shot is one of the ones where I had the most fun. The difficulty of the sequence shot was to connect each shot well.