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Moon with Unreal Engine

Hi there!
Here is my very first project made with Unreal Engine!
I was able to discover the general workflow for creating assets, materials, environments and shots.
It was very interesting and I can't wait to discover more.
I was able to do a bit of rig and animation, which is so different from Maya!

So here are 2 videos about the Moon that try to give everything you need to know to understand why the Moon never looks the same and is never in the same place in the sky.

I hope you'll enjoy it :)

Learn more about how phases work and what a synchronous rotation or libration is.

Learn more about the Moon's position in the sky and how far it is from Earth.

The Earth's material was made in 3 parts:
1. Continents and oceans
2. Clouds
3. Atmosphere

The Earth's material was made in 3 parts:
1. Continents and oceans
2. Clouds
3. Atmosphere

The Moon uses a normal map, and I've made several displace tests that I've abandoned.

The Moon uses a normal map, and I've made several displace tests that I've abandoned.

All planet materials are instances of a single main material

All planet materials are instances of a single main material

The first day I used Unreal, I made this using Megascans. I was impressed by the all-in-one nature of this software!

On the second day, I did this.
I wanted to learn Niagara to add FX, but even though I had some good results, I couldn't animate them via the sequencer...

Shot deleted, originally intended to explain the difference between synodic and sidereal time

Shot deleted, originally intended to explain the difference between synodic and sidereal time

Shot deleted, how to make an indoor lighting night, I was not convinced

Shot deleted, how to make an indoor lighting night, I was not convinced